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Date: Wed, 20 Dec 1995 17:37:29 -0500
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From: "Scott Thompson" <walker@www.intur.net>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Speaking of Toy Story...
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On Dec 20, 5:22pm, candyman wrote:
> Subject: Re: Speaking of Toy Story...
>
> the kewlest thing about toy story IMHO is just that development...true to
> life 3d has its place and is just as important..but to me the fact that i
> could sit through this with my girlfriend and know she was enjoying it was
> the key...to often in my own work have I knocked myself out just to get that
> texture etc..perfect...when to your average audience(and potentially
> clients) it only goes over their heads anyway...oops starting to rant
> now..:) n e way I think people should look at the fact that they brought a
> lot of seperate elements together into a nice package,and in their judgement
> story took precedent over reality...I wish my producers were that
organized...
>
>-- End of excerpt from candyman
No, I agree! Computer animation is nothing without a good story, if a
big-screen venue is your tack. All the cool graphics in the world don't make
up for a poor storyline and bad character development.
I was simply curious about what the list in generals' opinion was on
the best way to do something similar *graphics*wise* in LW. Didn't mean to